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Commodore C64 - Sprite editor, compositor and animator!

V1.43-

Fixed - swap bug with the compositor (crashed with an error)

  • Press CTRL when changing frames to stay within animation range
  • Use Alt+Click to pick sprite from compositor (layer sensitive)

Previous uodates:

 You can now export/import binary files. Please note, this is sprite data only and will ignore color setup and compositor. Be sure to save the usual way with CTRL+L too. Alt+B = Export Binary, now you can work in Sprite pad using the binary import. B = Import Binary, great if you have been working in Sprite pad and want to use the compositor of Spred 64 for a better idea of your animations etc.

Fixed how you place sprites (controls)

Latest update (1.39) 

See the full video for full tutorial and instructions:

New Tutorial: 



Composite up to 16 sprites with 5 layers each over 30 frames of animation from a bank limited to 64 C64 Sprites. Export the byte data to use in your very own projects.!


Keys:

Numpad to shift pixels (4,8,6,2) of currently selected sprite

Arrow keys to change Layer / Animation frame

Pg Up/Pg Dn (+Alt to decrease) to increase start / End frames

Ctrl+Arrow keys to change sprite position offset on the compositor area (bottom right grid). Hover cursor over the sprite you want to modify, it is also layer sensitive.

Shift+X/Y to stretch Sprites (Compositor area only)

X - Flip sprite horizontally (on selected sprite)

Ctrl+Backspace to clear sprite data

F1 swap sprites in the spritebank (no need to click, just hover)

F2 duplicate the compositing frame

F6 to reset

Ctrl+L to load 

Ctrl+S to Save

Ctrl+C to copy a sprite

Ctrl+V to paste a sprite

To fix older offset issues, try loading with Shift+L or Alt+L and resave as a new file.

This software is paid only as it was created in my own time and the funds will encourage me to continue its development. Thanks.
 
Raised so far $124.81  from 30  copies sold! Top purchases $12.50 and $10.00 Thank you! You know who your are <3

Changelist:
v1.1:

  •  Added icons / buttons
  • Reduced Composition grid to 4 x 4
  • 30 Frames for animation instead of 20
  • Windowed, resizable
  • Information about sprites in comp grid
  • comp grid pixel cursor for easier drawing
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRRFreelance - PixelBurner

Download

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Click download now to get access to the following files:

Spred64_Beta1_43.zip 2 MB
Mechs_Demo.txt 76 kB

Development log

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Comments

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(+2)

Really nice editor ! Keep up doing this great work :)

(+2)

Great. I really like this and I hope you include a windowed mode into the improvement-list. I really like to manage windows, push them around and have a look at drafts and pictures.

(2 edits)

Yep, It can be done easy. Uploading now. Done. And I also added the ability to double the X/Y scale of the sprites similar to how the C64 would do it.