A downloadable software for Windows

Download NowName your own price


PLAYLIST on YOUTUBE: https://youtube.com/playlist?list=PLDwNUwlf8I7cHZ2mTihRvC2xmrvMIwNaC


V1.36:  - Pixel mode now exports at correct size unless the checkbox for Pixel Doc size is unchecked.

FULLS TREAM:  https://www.twitch.tv/videos/1105639109

Previously in V1.30:  

  • Override palette slider and checkbox added.
  • Temporary additive mode (use fast capture)
  • Fast Capture (sends image to the brush and uses the additive mode)
  • Additive mode not available in merge or export, use fast capture
  • Extra Palettes incl. Gameboy, Spectrum and Monochrome!
  • Fixed issue with yScale and layer copy
  • Improved Blur in shader
  • yScaling now introduced for even more shape range: Use the slider or Ctrl/Shift + Y to adjust.
  • Some UI icons adjusted
  • Other minor bugfixes
  • $3.49(NEW average price) Beta Release Price (all updates FREE no extra cost) - Current
  • $7.99 Final Release  (all updates FREE no extra cost) - Expected Winter 2021
  • BRUSH PACKS / THEMED Versions sold separately (About $2 - $10 each) - COMING SOON

DEMO is version 1.29 missing latest features and improvements, please support me buy buying the paid version and I will make it even more amazing for you! Thank you so much! <3

- Added 5 hand painted trees

- Started adding actual brush stamps that can be used, replace any brush with your own (up to 288 brush stamps!)

9th Apr: Updated the dither patterns. New tutorial on the C64 Conversion process: 

Watch this one to learn more!

Updated 19 days ago
Rated 5.0 out of 5 stars
AuthorRRFreelance - PixelBurner
Made withGameMaker: Studio
Tags2D, art-tool, Brushes, dither, Drawing, Painting, pixel, Pixel Art, Sprites, tool
Average sessionAbout a half-hour


Download NowName your own price

Click download now to get access to the following files:

BackdropDesigner_1_34.zip 37 MB
BackdropDesigner_1_33_1.zip 37 MB
BackdropDesigner_1_32_DEMO.zip 37 MB
Background designer Documentation .pdf 1 MB
CreatedFromBdDes.zip 5 MB
OriginalBrushPack_PreVersion1_1.zip 64 MB
CoreBrushPack.zip 9 MB
OilBrushMarks.zip 18 MB
BeardHairs_Set1_24brushes.zip 2 MB
BeardHairs_Set2_24brushes.zip 1 MB
LashHairs_Set24.zip 292 kB
PubicHairs_Set1_24brushes.zip 1 MB
SoftSmallhairs_Set1_24brushes.zip 297 kB
HairStrands_100_pack1.zip 5 MB
Bouquet.png 463 kB
Flower1.png 39 kB
LeafBunch.png 253 kB
LeafBranch1.png 110 kB
LeafyStem1.png 98 kB
GhibliLayers.zip 7 MB
Bonzai_Set1.zip 684 kB

Development log

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This is a neat tool, but the forced fullscreen kills it for me - I don't trust apps to not bug out when you have to constantly alt+tab out of them.

This one never bugs out when you Alt-Tab. I guarantee it =D

You have plenty more experience with your own app than I do, so I'll take your word for it that it's stable. Still, I prefer not to risk the headache - never know how other apps might react to constant alt-tabbing into a fullscreen app.

Also, I can see the forced fullscreen being an issue for people with ultrawide monitors who prefer to nest windows side-by-side while working.

True indeed, I could work on something, windowed mode is tricky as I lose resolution and it messes with the pixel shaders etc, but I could have it so you can draw the full screen around as if it were a window in a way.

Oh, didn't realize that could cause rendering issues (I'm an amateur when it comes to art and graphics - most of my experience is with video editing).

Would a borderless fullscreen mode be a viable alternative?

Yes, I've done this before for another app and worked well enough. I'll try to add it in the next version but real busy so I'll put it on the to do list. Thank you


This is a wonderful and very  helpful  software. It makes the implementation of my ideas a lot easier. It's a bit like a third useful arm with a brain to draw with. The art that is possible with it is outstanding and unique. You can feel the love that flows from the developer into this software. I am curious where the journey of development will lead to . And I am absolutely happy with the current status of the software and thank you very much for being able to use this tool.

Aw, thank you Knille, your review made my day. I will continue the journey for sure!

This project looks super sweet! I'd love to check this out some day.

Thanks, feel free to grab the demo. Most features still work.

Hey, love the app and it's really helping me with my game design. How did you make the haunted-looking mansion and space base in the demo pics?

(1 edit)

Those were done with Blitpaint, very early Alpha version that lead to Backdrop Designer being made.


great software.. we can import our asset? for example a tree? a house?

(1 edit)

Click on any empty slot of one of the categories. load it in, then it will ask for a name to call it. =) in 0.44a and future versions. You need to use the User categories. this gives you 96 brush slots (possibly enough). 


original and powerful approach to creative pixel painting.

Any plan to port it to Mac?


I'm afraid not at this time. I don't develop on a mac nor have a licence etc so ... sorry.

(1 edit)

Really great app. Hope to see some big improvements later on.

Miss being able to pick brushes and color with the mouse, instead of using all those shortcuts. And the layers, oh the layer x)
Apart from that, really great work! Congrats!

I totally agree with you, so many times (and I even made the thing) I tend to move the mouse to the brushes... you know what. That is going to be in the next update!! And thanks for the support!

Always! As a game company we are, we like to help! So, anytime!
And keep the great work with that amazing tool. Will keep an eye on the updates!

And it is done!

(3 edits) (+1)

That's awesome. I hope to see it in action :)

EDIT: I tested it now. It really feels a lot better. This is really promising 

Hmmm, this looks promising!

In addition to typical art-creation purposes, this looks like it could be useful (after you make a system for custom brush loading - perhaps from numbered PNG files for each potential sprite in a brush?) for games that use sprites to create static maps - the RPG Maker community in particular uses this technique a lot, but most existing methods of placing sprite assets into image files are slow and tedious.

Thanks, I'm currently making more brush sets and will definitely be looking at the best method for batch loading. The numbered system along with some documentation seems the best way to go! Many thanks for the comment!I guess loading custom brushes is never an easy one, even in photoshop it's a bit of a process. It will be made into a tutorial for sure and even if it means step-by-step workflow from within blitpaint itself!

(1 edit)

I think loading in sprite sheets with fixed spacing could work, it will likely be a brush-editing window for that. And it is done!